Field Manual
A persistent strategy war game that keeps running while you're away. Build the economy, equip the army, take the ground — then hold it against everyone else doing the same.
01 // Overview
Idle Conflict runs on a single world shared by every commander. Your territory, factories and armies advance on their own schedule — you set direction, the world keeps turning between sessions.
The world map
A live tactical map of 195 nations. Survey a target, weigh the approach, calculate the route and commit — or scout who already holds the ground and decide it isn't worth the fight.

The economy
Income, upkeep, securities and a live currency market in one place. Every operation you run is paid for from here, and every territory you hold pays back into it.

The army
Every unit is built from other units and the equipment you manufactured to arm them. A rifleman needs a rookie, a rifle, body armour and ammunition — so your army is only ever as deep as your supply chain.

02 // The idle loop
This is the part that's hard to explain and easy to feel. Change the posture and watch the treasury move — the real game does this whether the tab is open or not.
Accrued this session
£0
+1,240 / sec
Posture
Baseline production while you're away
Income // Cash flow
03 // The loop
04 // Systems
05 // At a glance
06 // Questions